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Realised games list

Down below is a list of the games i participated to the creation. Every game as a quick description and a video.

You can click on 'More details' for each game. You will then see : 

-More explanations on the game and its conception.
-Some links to the game or let's play.

-Videos and games images.

Jake Heal's into the Mansion

Description:

Jake Heal's into the Mansion is a mix between visual novel and point 7 click. The goal is to solve the mistery behind Draco Knight death.
Made with Unity

Duration :

January 2022 - 1 week

My tasks :
-Lead programmer (Complete design of the code architecture and his implementation)

-Gameplay programmer (Gameplay entire development)

-Integration (sounds and images)

Lugdunum Convenarum

Description:

Lugdunum Convenarum is an arcade type game. The goal is to "collect" a certain number of gallic without touching the roman ghosts. If all gallic appeared it is game over.
Made with Unity

Duration :

October 2021 - 48H (Gamejam)

My tasks :
-Lead programmer (code architecture, implementation help)

-Project manager (time management, features selection, artists and developpers link )

SogEthics

Description:

SogEthics is a narrative game with a Tower Defense part. The goal is to present the company Sogeti at the beginning of the recruiting phase.

Made with Godot.

Duration :

January 2021 - 6 month (internship)

My tasks :
-Conception (State of the art, book of specification, regular modifications)

-Development wholeness (Coding, UI, Assets selection and integration music/sounds/pictures) 

-Project organisation (Planning, phases division)

No videos or pictures are shown to keep the game anonymous from candidates.

Cubbic Runner

Description:

Cubic Runner is an endless runner . The goal is to get the best score possible.

Made with Unreal Engine.

Duration :

May 2020 - 1 week

My tasks :
-Game design and level design.

-Modulable creation of all differents objects.

-UI and animations

-Character moveset

-Objects randomisation

-Score system

Orc&Hammer

Description:

Orc&Hammer is an arcade type mini game. The goal is to repair objects destroying themselves and earn points.

Made with Unity.

Duration :

February 2020 - 48 hours (GameJam)

My tasks :
-Inventory implementation

-Modulable creation of objects and their destruction states

-Game design

Between Light And Darkness

Description:

Between Light And Darkness (BLAD) is a puzzle horror game. The goal is to escape from school while fleeing the murderous student.

Made with Unity.

Duration :

Winter 2019 - 3 month (6 sprints)

My tasks :
-Puzzles level design

-Puzzles implementation

-Bug corrections in others parts

Bite The Dust

Description:

Bite the Dust is a two players versus game. The goal is to outsmart your opponent using the more oppropriate punchline. 

Made with Unity.

Duration :

February 2019 - 48 hours (GameJam)

My tasks :
-Game Design

-3 combat phases implementation

-Punchlines creation

-UI

-Public sprites and animation  

Fallen

Description:

Fallen is a RPG rogue-like. The goal is to clear all levels until the end.

Made with Unity.

Duration :

Fall 2018 - 2 month

My tasks :

-Level design and Game design
-Procedural level generation

©2019 par Morgan Girard. Créé avec Wix.com

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