Realised games list
Down below is a list of the games i participated to the creation. Every game as a quick description and a video.
You can click on 'More details' for each game. You will then see :
-More explanations on the game and its conception.
-Some links to the game or let's play.
-Videos and games images.
Jake Heal's into the Mansion
Description:
Jake Heal's into the Mansion is a mix between visual novel and point 7 click. The goal is to solve the mistery behind Draco Knight death.
Made with Unity
Duration :
January 2022 - 1 week
My tasks :
-Lead programmer (Complete design of the code architecture and his implementation)
-Gameplay programmer (Gameplay entire development)
-Integration (sounds and images)

Lugdunum Convenarum
Description:
Lugdunum Convenarum is an arcade type game. The goal is to "collect" a certain number of gallic without touching the roman ghosts. If all gallic appeared it is game over.
Made with Unity
Duration :
October 2021 - 48H (Gamejam)
My tasks :
-Lead programmer (code architecture, implementation help)
-Project manager (time management, features selection, artists and developpers link )

SogEthics
Description:
SogEthics is a narrative game with a Tower Defense part. The goal is to present the company Sogeti at the beginning of the recruiting phase.
Made with Godot.
Duration :
January 2021 - 6 month (internship)
My tasks :
-Conception (State of the art, book of specification, regular modifications)
-Development wholeness (Coding, UI, Assets selection and integration music/sounds/pictures)
-Project organisation (Planning, phases division)
No videos or pictures are shown to keep the game anonymous from candidates.
Cubbic Runner
Description:
Cubic Runner is an endless runner . The goal is to get the best score possible.
Made with Unreal Engine.
Duration :
May 2020 - 1 week
My tasks :
-Game design and level design.
-Modulable creation of all differents objects.
-UI and animations
-Character moveset
-Objects randomisation
-Score system

Orc&Hammer
Description:
Orc&Hammer is an arcade type mini game. The goal is to repair objects destroying themselves and earn points.
Made with Unity.
Duration :
February 2020 - 48 hours (GameJam)
My tasks :
-Inventory implementation
-Modulable creation of objects and their destruction states
-Game design

Between Light And Darkness
Description:
Between Light And Darkness (BLAD) is a puzzle horror game. The goal is to escape from school while fleeing the murderous student.
Made with Unity.
Duration :
Winter 2019 - 3 month (6 sprints)
My tasks :
-Puzzles level design
-Puzzles implementation
-Bug corrections in others parts

Bite The Dust
Description:
Bite the Dust is a two players versus game. The goal is to outsmart your opponent using the more oppropriate punchline.
Made with Unity.
Duration :
February 2019 - 48 hours (GameJam)
My tasks :
-Game Design
-3 combat phases implementation
-Punchlines creation
-UI
-Public sprites and animation
